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hub / github.com/TorqueGameEngines/Torque3D / writeObject

Method writeObject

Engine/source/core/fileObject.cpp:232–239  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

230}
231
232void FileObject::writeObject( SimObject* object, const U8* objectPrepend )
233{
234 if( objectPrepend == NULL )
235 stream->write(2, "\r\n");
236 else
237 stream->write(dStrlen((const char *) objectPrepend), objectPrepend );
238 object->write( *stream, 0 );
239}
240
241DefineEngineMethod( FileObject, openForRead, bool, ( const char* filename ),,
242 "@brief Open a specified file for reading\n\n"

Callers 1

fileObject.cppFile · 0.45

Calls 2

dStrlenFunction · 0.50
writeMethod · 0.45

Tested by

no test coverage detected