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hub / github.com/TorqueGameEngines/Torque3D / sendAckPacket

Method sendAckPacket

Engine/source/core/dnet.cpp:119–128  ·  view source on GitHub ↗

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117}
118
119void ConnectionProtocol::sendAckPacket()
120{
121 U8 buffer[16];
122 BitStream bs(buffer, 16);
123 buildSendPacketHeader(&bs, AckPacket);
124 if(gLogToConsole)
125 Con::printf("send ack %d", mLastSendSeq);
126
127 sendPacket(&bs);
128}
129
130// packets are read directly into the data portion of
131// connection notify packets... makes the events easier to post into

Callers

nothing calls this directly

Calls 2

printfFunction · 0.85
sendPacketFunction · 0.85

Tested by

no test coverage detected