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hub / github.com/TorqueGameEngines/Torque3D / ~TelnetDebugger

Method ~TelnetDebugger

Engine/source/console/telnetDebugger.cpp:191–199  ·  view source on GitHub ↗

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189
190
191TelnetDebugger::~TelnetDebugger()
192{
193 Con::removeConsumer(debuggerConsumer);
194
195 if(mAcceptSocket != NetSocket::INVALID)
196 Net::closeSocket(mAcceptSocket);
197 if(mDebugSocket != NetSocket::INVALID)
198 Net::closeSocket(mDebugSocket);
199}
200
201TelnetDebugger *TelDebugger = NULL;
202

Callers

nothing calls this directly

Calls 1

removeConsumerFunction · 0.85

Tested by

no test coverage detected