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hub / github.com/TorqueGameEngines/Torque3D / disconnect

Method disconnect

Engine/source/console/telnetDebugger.cpp:221–233  ·  view source on GitHub ↗

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219}
220
221void TelnetDebugger::disconnect()
222{
223 if ( mDebugSocket != NetSocket::INVALID )
224 {
225 Net::closeSocket(mDebugSocket);
226 mDebugSocket = NetSocket::INVALID;
227 }
228
229 removeAllBreakpoints();
230
231 mState = NotConnected;
232 mProgramPaused = false;
233}
234
235void TelnetDebugger::setDebugParameters(S32 port, const char *password, bool waitForClient)
236{

Callers 1

telnetDebugger.cppFile · 0.45

Calls

no outgoing calls

Tested by

no test coverage detected