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hub / github.com/TorqueGameEngines/Torque3D / TelnetConsole

Method TelnetConsole

Engine/source/console/telnetConsole.cpp:83–94  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

81}
82
83TelnetConsole::TelnetConsole()
84{
85 Con::addConsumer(telnetCallback);
86
87 mAcceptSocket = NetSocket::INVALID;
88 mAcceptPort = -1;
89 mClientList = NULL;
90 mRemoteEchoEnabled = false;
91
92 dStrncpy(mTelnetPassword, "", PasswordMaxLength);
93 dStrncpy(mListenPassword, "", PasswordMaxLength);
94}
95
96TelnetConsole::~TelnetConsole()
97{

Callers

nothing calls this directly

Calls 2

addConsumerFunction · 0.85
dStrncpyFunction · 0.85

Tested by

no test coverage detected