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hub / github.com/TorqueGameEngines/Torque3D / getReturnBuffer

Method getReturnBuffer

Engine/source/console/stringStack.cpp:88–101  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

86}
87
88char *StringStack::getReturnBuffer(U32 size)
89{
90 if(size > ReturnBufferSpace)
91 {
92 AssertFatal(Con::isMainThread(), "Manipulating return buffer from a secondary thread!");
93 validateArgBufferSize(size);
94 return mArgBuffer;
95 }
96 else
97 {
98 validateBufferSize(mStart + size);
99 return mBuffer + mStart;
100 }
101}
102
103char *StringStack::getArgBuffer(U32 size)
104{

Callers

nothing calls this directly

Calls 1

isMainThreadFunction · 0.85

Tested by

no test coverage detected