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hub / github.com/TorqueGameEngines/Torque3D / getFilename

Method getFilename

Engine/source/console/simObject.h:565–565  ·  view source on GitHub ↗

Get the filename

Source from the content-addressed store, hash-verified

563
564 /// Get the filename
565 StringTableEntry getFilename() const { return mFilename; }
566
567 /// These functions are used to track the line number (1-based)
568 /// on which the object was created if it was loaded from script

Callers 11

simObject.cppFile · 0.45
setDirtyMethod · 0.45
removeObjectFromFileMethod · 0.45
cubemapData.cppFile · 0.45
playMethod · 0.45
DefineEngineMethodFunction · 0.45
processMaterialAssetMethod · 0.45
getAssetIdByGUINameMethod · 0.45
validateObjectNameFunction · 0.45
inspectPostApplyMethod · 0.45

Calls

no outgoing calls

Tested by

no test coverage detected