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hub / github.com/TorqueGameEngines/Torque3D / _getLocked

Method _getLocked

Engine/source/console/simObject.h:349–350  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

347 static const char* _getHidden( void* object, const char* data )
348 { if( static_cast< SimObject* >( object )->isHidden() ) return "1"; return "0"; }
349 static const char* _getLocked( void* object, const char* data )
350 { if( static_cast< SimObject* >( object )->isLocked() ) return "1"; return "0"; }
351 static bool _setHidden( void* object, const char* index, const char* data )
352 { static_cast< SimObject* >( object )->setHidden( dAtob( data ) ); return false; }
353 static bool _setLocked( void* object, const char* index, const char* data )

Callers

nothing calls this directly

Calls 1

isLockedMethod · 0.80

Tested by

no test coverage detected