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hub / github.com/TorqueGameEngines/Torque3D / setFilename

Method setFilename

Engine/source/console/simObject.cpp:620–626  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

618//-----------------------------------------------------------------------------
619
620void SimObject::setFilename( const char* file )
621{
622 if( file )
623 mFilename = StringTable->insert( file );
624 else
625 mFilename = StringTable->EmptyString();
626}
627
628//-----------------------------------------------------------------------------
629

Callers 3

simObject.cppFile · 0.45
execMethod · 0.45
writeNewObjectMethod · 0.45

Calls 2

EmptyStringMethod · 0.80
insertMethod · 0.45

Tested by

no test coverage detected