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hub / github.com/TorqueGameEngines/Torque3D / clearObjects

Method clearObjects

Engine/source/console/persistenceManager.cpp:116–134  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

114}
115
116void PersistenceManager::clearObjects()
117{
118 // Clean up the object buffer
119 for (U32 i = 0; i < mObjectBuffer.size(); i++)
120 deleteObject(mObjectBuffer[i]);
121
122 mObjectBuffer.clear();
123
124 // We shouldn't have anything in the object stack
125 // but let's clean it up just in case
126 // Clean up the object buffer
127 for (U32 i = 0; i < mObjectStack.size(); i++)
128 deleteObject(mObjectStack[i]);
129
130 mObjectStack.clear();
131
132 // Finally make sure there isn't a current object
133 deleteObject(mCurrentObject);
134}
135
136void PersistenceManager::clearFileData()
137{

Callers

nothing calls this directly

Calls 2

sizeMethod · 0.45
clearMethod · 0.45

Tested by

no test coverage detected