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/
github.com/TorqueGameEngines/Torque3D
/ addFloatString
Method
addFloatString
Engine/source/console/compiler.cpp:266–270 ·
view source on GitHub ↗
Source
from the content-addressed store, hash-verified
264
}
265
266
U32 CompilerStringTable::addFloatString(F64 value)
267
{
268
dSprintf(buf, sizeof(buf),
"%g"
, value);
269
return add(buf);
270
}
271
272
void CompilerStringTable::reset()
273
{
Callers
1
compile
Method · 0.80
Calls
2
dSprintf
Function · 0.85
add
Function · 0.50
Tested by
no test coverage detected