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/
github.com/TorqueGameEngines/Torque3D
/ getFloatVariable
Method
getFloatVariable
Engine/source/console/compiledEval.cpp:412–415 ·
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Source
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410
}
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412
F64 ExprEvalState::getFloatVariable()
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{
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return currentVariable ? currentVariable->getFloatValue() : 0;
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}
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const char *ExprEvalState::getStringVariable()
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{
Callers
1
exec
Method · 0.45
Calls
1
getFloatValue
Method · 0.45
Tested by
no test coverage detected