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hub / github.com/TorqueGameEngines/Torque3D / loadFile

Method loadFile

Engine/source/console/SimXMLDocument.cpp:229–233  ·  view source on GitHub ↗

----------------------------------------------------------------------------- Get true if file loads successfully. -----------------------------------------------------------------------------

Source from the content-addressed store, hash-verified

227// Get true if file loads successfully.
228// -----------------------------------------------------------------------------
229bool SimXMLDocument::loadFile(const char* rFileName)
230{
231 reset();
232 return m_qDocument->LoadFile(rFileName);
233}
234
235DefineEngineMethod( SimXMLDocument, loadFile, bool, ( const char* fileName ),,
236 "@brief Load in given filename and prepare it for use.\n\n"

Callers 2

SimXMLDocument.cppFile · 0.80
readMethod · 0.80

Calls 2

resetFunction · 0.85
LoadFileMethod · 0.45

Tested by

no test coverage detected