| 2291 | //----------------------------------------------------------------------------- |
| 2292 | |
| 2293 | S32 AssetManager::findAssetLooseFile( AssetQuery* pAssetQuery, const char* pLooseFile, const bool assetQueryAsSource ) |
| 2294 | { |
| 2295 | // Debug Profiling. |
| 2296 | PROFILE_SCOPE(AssetManager_FindAssetLooseFile); |
| 2297 | |
| 2298 | // Sanity! |
| 2299 | AssertFatal( pAssetQuery != NULL, "Cannot use NULL asset query." ); |
| 2300 | AssertFatal( pLooseFile != NULL, "Cannot use NULL loose file." ); |
| 2301 | |
| 2302 | // Make game relative path for loose file. |
| 2303 | StringTableEntry looseFile = Platform::makeRelativePathName(pLooseFile, NULL);; |
| 2304 | |
| 2305 | // Reset result count. |
| 2306 | S32 resultCount = 0; |
| 2307 | |
| 2308 | // Use asset-query as the source? |
| 2309 | if ( assetQueryAsSource ) |
| 2310 | { |
| 2311 | AssetQuery filteredAssets; |
| 2312 | |
| 2313 | // Yes, so iterate asset query. |
| 2314 | for (Vector<StringTableEntry>::iterator assetItr = pAssetQuery->mAssetList.begin(); assetItr != pAssetQuery->mAssetList.end(); ++assetItr) |
| 2315 | { |
| 2316 | // Fetch asset definition. |
| 2317 | AssetDefinition* pAssetDefinition = findAsset( *assetItr ); |
| 2318 | |
| 2319 | // Fetch loose files. |
| 2320 | Vector<StringTableEntry>& assetLooseFiles = pAssetDefinition->mAssetLooseFiles; |
| 2321 | |
| 2322 | // Skip if this asset has no loose files. |
| 2323 | if ( assetLooseFiles.size() == 0 ) |
| 2324 | continue; |
| 2325 | |
| 2326 | // Search the assets loose files. |
| 2327 | for( Vector<StringTableEntry>::iterator looseFileItr = assetLooseFiles.begin(); looseFileItr != assetLooseFiles.end(); ++looseFileItr ) |
| 2328 | { |
| 2329 | // Is this the loose file we are searching for? |
| 2330 | if ( *looseFileItr != looseFile ) |
| 2331 | continue; |
| 2332 | |
| 2333 | // Store as result. |
| 2334 | filteredAssets.mAssetList.push_back(pAssetDefinition->mAssetId); |
| 2335 | |
| 2336 | // Increase result count. |
| 2337 | resultCount++; |
| 2338 | |
| 2339 | break; |
| 2340 | } |
| 2341 | } |
| 2342 | |
| 2343 | // Set asset query. |
| 2344 | pAssetQuery->set( filteredAssets ); |
| 2345 | } |
| 2346 | else |
| 2347 | { |
| 2348 | // No, so iterate declared assets. |
| 2349 | for( typeDeclaredAssetsHash::iterator assetItr = mDeclaredAssets.begin(); assetItr != mDeclaredAssets.end(); ++assetItr ) |
| 2350 | { |
no test coverage detected