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hub / github.com/TorqueGameEngines/Torque3D / write

Method write

Engine/source/app/net/net.cpp:88–91  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

86 }
87
88 void RemoteCommandEvent::write(NetConnection* conn, BitStream *bstream)
89 {
90 pack(conn, bstream);
91 }
92
93 void RemoteCommandEvent::unpack(NetConnection* conn, BitStream *bstream)
94 {

Callers 13

saveAssetMethod · 0.45
refreshAssetMethod · 0.45
saveAssetTagsMethod · 0.45
exportToFileMethod · 0.45
sendPacketFunction · 0.45
writeCStringFunction · 0.45
writeLongCStringFunction · 0.45
processMasterServerQueryFunction · 0.45
processServerListPacketsFunction · 0.45
handleGamePingRequestFunction · 0.45
handleGameInfoRequestFunction · 0.45

Calls

no outgoing calls

Tested by

no test coverage detected