| 34 | #include "afx/util/afxParticlePool.h" |
| 35 | |
| 36 | void afxParticlePool::prepRenderImage(SceneRenderState* state) |
| 37 | { |
| 38 | const LightInfo *sunlight = LIGHTMGR->getSpecialLight( LightManager::slSunLightType ); |
| 39 | pool_prepBatchRender(state->getRenderPass(), state->getCameraPosition(), sunlight->getAmbient()); |
| 40 | }; |
| 41 | |
| 42 | void afxParticlePool::pool_prepBatchRender(RenderPassManager *renderManager, const Point3F &camPos, const LinearColorF &ambientColor) |
| 43 | { |
nothing calls this directly
no test coverage detected