| 35 | //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// |
| 36 | |
| 37 | void afxModel::renderObject(SceneRenderState* state) |
| 38 | { |
| 39 | MatrixF proj = GFX->getProjectionMatrix(); |
| 40 | RectI viewport = GFX->getViewport(); |
| 41 | |
| 42 | MatrixF world = GFX->getWorldMatrix(); |
| 43 | |
| 44 | GFX->pushWorldMatrix(); |
| 45 | |
| 46 | TSRenderState rdata; |
| 47 | rdata.setSceneState( state ); |
| 48 | rdata.setFadeOverride(fade_amt*mDataBlock->alpha_mult); |
| 49 | |
| 50 | // We might have some forward lit materials |
| 51 | // so pass down a query to gather lights. |
| 52 | LightQuery query; |
| 53 | query.init( getWorldSphere() ); |
| 54 | rdata.setLightQuery( &query ); |
| 55 | |
| 56 | MatrixF mat = getRenderTransform(); |
| 57 | mat.scale( mObjScale ); |
| 58 | GFX->setWorldMatrix( mat ); |
| 59 | |
| 60 | shape_inst->animate(); |
| 61 | |
| 62 | shape_inst->render(rdata); |
| 63 | |
| 64 | GFX->popWorldMatrix(); |
| 65 | |
| 66 | GFX->setProjectionMatrix( proj ); |
| 67 | GFX->setViewport( viewport ); |
| 68 | } |
| 69 | |
| 70 | |
| 71 | //~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~// |
nothing calls this directly
no test coverage detected