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hub / github.com/TorqueGameEngines/Torque3D / launch_missile_c

Method launch_missile_c

Engine/source/afx/afxMagicSpell.cpp:1636–1643  ·  view source on GitHub ↗

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1634}
1635
1636void afxMagicSpell::launch_missile_c()
1637{
1638 if (mMissile)
1639 {
1640 mMissile->launch();
1641 constraint_mgr->setReferenceObject(MISSILE_CONS, mMissile);
1642 }
1643}
1644
1645bool afxMagicSpell::is_impact_in_water(SceneObject* obj, const Point3F& p)
1646{

Callers

nothing calls this directly

Calls 2

launchMethod · 0.80
setReferenceObjectMethod · 0.45

Tested by

no test coverage detected