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hub / github.com/TorqueGameEngines/Torque3D / getShapeImpactPos

Method getShapeImpactPos

Engine/source/afx/afxMagicSpell.cpp:2520–2528  ·  view source on GitHub ↗

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2518}
2519
2520Point3F afxMagicSpell::getShapeImpactPos(SceneObject* obj)
2521{
2522 Point3F pos = obj->getRenderPosition();
2523 if (obj->getTypeMask() & CorpseObjectType)
2524 pos.z += 0.5f;
2525 else
2526 pos.z += (obj->getObjBox().len_z()/2);
2527 return pos;
2528}
2529
2530void afxMagicSpell::restoreObject(SceneObject* obj)
2531{

Callers

nothing calls this directly

Calls 3

getRenderPositionMethod · 0.80
getTypeMaskMethod · 0.80
len_zMethod · 0.45

Tested by

no test coverage detected