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hub / github.com/TorqueGameEngines/Torque3D / setOrbitMode

Method setOrbitMode

Engine/source/afx/afxCamera.cpp:192–225  ·  view source on GitHub ↗

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190}
191
192void afxCamera::setOrbitMode(GameBase *obj, Point3F &pos, AngAxisF &rot, F32 minDist, F32 maxDist, F32 curDist, bool ownClientObject)
193{
194 mObservingClientObject = ownClientObject;
195
196 if(bool(mOrbitObject)) {
197 clearProcessAfter();
198 clearNotify(mOrbitObject);
199 }
200 mOrbitObject = obj;
201 if(bool(mOrbitObject))
202 {
203 processAfter(mOrbitObject);
204 deleteNotify(mOrbitObject);
205 mOrbitObject->getWorldBox().getCenter(&mPosition);
206 mMode = OrbitObjectMode;
207 }
208 else
209 {
210 mMode = OrbitPointMode;
211 mPosition = pos;
212 }
213
214 QuatF q(rot);
215 MatrixF tempMat(true);
216 q.setMatrix(&tempMat);
217 Point3F dir;
218 tempMat.getColumn(1, &dir);
219
220 set_cam_pos(mPosition, dir);
221
222 mMinOrbitDist = minDist;
223 mMaxOrbitDist = maxDist;
224 mCurOrbitDist = curDist;
225}
226
227
228void afxCamera::validateEyePoint(F32 pos, MatrixF *mat)

Callers 1

afxCamera.cppFile · 0.45

Calls 4

getColumnMethod · 0.80
getCenterMethod · 0.45
getWorldBoxMethod · 0.45
setMatrixMethod · 0.45

Tested by

no test coverage detected