| 3243 | } |
| 3244 | |
| 3245 | void VPath::setPathObjectForward( SceneObject *pObject, const bool &pForward ) |
| 3246 | { |
| 3247 | VPathObject *pathObject = getPathObject( pObject ); |
| 3248 | if ( !pathObject ) |
| 3249 | { |
| 3250 | Con::warnf( "VPath::setPathObjectForward() - Object (%d) Not Attached to Path.", pObject->getId() ); |
| 3251 | return; |
| 3252 | } |
| 3253 | |
| 3254 | // Apply. |
| 3255 | pathObject->setForward( pForward ); |
| 3256 | |
| 3257 | // Network Flags. |
| 3258 | setMaskBits( ObjectUpdateMask ); |
| 3259 | } |
| 3260 | |
| 3261 | DefineEngineMethod( VPath, getPathObjectNode, S32, (SceneObject *sceneObject), (nullAsType<SceneObject*>()), "( SimObject pObject ) - Gets the last node of the object.\n" |
| 3262 | "@param pObject The SimObjectID of the object being observed.\n" |
no test coverage detected