| 455 | } |
| 456 | |
| 457 | void VPath::getMountTransform( S32 pIndex, const MatrixF &pInTransform, MatrixF *pTransform ) |
| 458 | { |
| 459 | // Fetch the Scene Object. |
| 460 | VPathObject *pathObject = NULL; |
| 461 | for ( SceneObject *itr = getMountList(); itr != NULL; itr = itr->getMountLink() ) |
| 462 | { |
| 463 | if ( itr->getMountNode() == pIndex ) |
| 464 | { |
| 465 | pathObject = getPathObject( itr ); |
| 466 | break; |
| 467 | } |
| 468 | } |
| 469 | |
| 470 | if ( !pathObject ) |
| 471 | { |
| 472 | // Reset Transform. |
| 473 | *pTransform = pInTransform; |
| 474 | // Sanity! |
| 475 | return; |
| 476 | } |
| 477 | |
| 478 | // Advance the Object. |
| 479 | advanceObject( pathObject, TickSec ); |
| 480 | |
| 481 | // Apply Transform. |
| 482 | *pTransform = pathObject->getTransform(); |
| 483 | } |
| 484 | |
| 485 | void VPath::getRenderMountTransform( F32 pDelta, S32 pIndex, const MatrixF &pInTransform, MatrixF *pTransform ) |
| 486 | { |
no test coverage detected