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hub / github.com/TorqueGameEngines/Torque3D / toPoint

Method toPoint

Engine/source/Verve/GUI/VTimeLineControl.cpp:423–426  ·  view source on GitHub ↗

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421}
422
423S32 VTimeLineControl::toPoint( const S32 &pTime )
424{
425 return ( S32 )( gUnitsPerSec * ( ( F32 )( pTime + mDurationOffset ) / 1000.f ) );
426}
427
428DefineEngineMethod( VTimeLineControl, getSelection, const char *, (),, "( )" )
429{

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