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hub / github.com/TorqueGameEngines/Torque3D / destroyThread

Method destroyThread

Engine/source/T3D/shapeBase.cpp:2413–2423  ·  view source on GitHub ↗

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2411}
2412
2413bool ShapeBase::destroyThread(U32 slot)
2414{
2415 Thread& st = mScriptThread[slot];
2416 if (st.sequence != -1 && st.state != Thread::Destroy) {
2417 setMaskBits(ThreadMaskN << slot);
2418 st.state = Thread::Destroy;
2419 updateThread(st);
2420 return true;
2421 }
2422 return false;
2423}
2424
2425bool ShapeBase::pauseThread(U32 slot)
2426{

Callers 11

onNewDataBlockMethod · 0.45
updateThreadMethod · 0.45
shapeBase.cppFile · 0.45
restoreBlendAnimationMethod · 0.45
processTickMethod · 0.45
onImageMethod · 0.45
updateAnimationMethod · 0.45
_initAmbientMethod · 0.45
onImageMethod · 0.45
updateJetMethod · 0.45
updateJetMethod · 0.45

Calls

no outgoing calls

Tested by

no test coverage detected