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github.com/TorqueGameEngines/Torque3D
/ forceClientTransform
Method
forceClientTransform
Engine/source/T3D/rigidShape.cpp:1071–1074 ·
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Source
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1069
}
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void RigidShape::forceClientTransform()
1072
{
1073
setMaskBits(ForceMoveMask);
1074
}
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//-----------------------------------------------------------------------------
Callers
1
rigidShape.cpp
File · 0.80
Calls
no outgoing calls
Tested by
no test coverage detected