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hub / github.com/TorqueGameEngines/Torque3D / forceClientTransform

Method forceClientTransform

Engine/source/T3D/rigidShape.cpp:1071–1074  ·  view source on GitHub ↗

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1069}
1070
1071void RigidShape::forceClientTransform()
1072{
1073 setMaskBits(ForceMoveMask);
1074}
1075
1076
1077//-----------------------------------------------------------------------------

Callers 1

rigidShape.cppFile · 0.80

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no test coverage detected