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hub / github.com/TorqueGameEngines/Torque3D / submitLights

Method submitLights

Engine/source/T3D/projectile.cpp:897–903  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

895}
896
897void Projectile::submitLights( LightManager *lm, bool staticLighting )
898{
899 if ( staticLighting || mHasExploded || !mDataBlock->lightDesc )
900 return;
901
902 mDataBlock->lightDesc->submitLight( &mLightState, getRenderTransform(), lm, this );
903}
904
905bool Projectile::pointInWater(const Point3F &point)
906{

Callers

nothing calls this directly

Calls 1

submitLightMethod · 0.80

Tested by

no test coverage detected