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hub / github.com/TorqueGameEngines/Torque3D / _handleCollision

Method _handleCollision

Engine/source/T3D/player.cpp:5112–5119  ·  view source on GitHub ↗

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5110}
5111
5112void Player::_handleCollision( const Collision &collision )
5113{
5114 // Track collisions
5115 if ( !isGhost() &&
5116 collision.object &&
5117 collision.object != mContactInfo.contactObject )
5118 queueCollision( collision.object, mVelocity - collision.object->getVelocity() );
5119}
5120
5121bool Player::updatePos(const F32 travelTime)
5122{

Callers

nothing calls this directly

Calls 1

getVelocityMethod · 0.45

Tested by

no test coverage detected