| 5110 | } |
| 5111 | |
| 5112 | void Player::_handleCollision( const Collision &collision ) |
| 5113 | { |
| 5114 | // Track collisions |
| 5115 | if ( !isGhost() && |
| 5116 | collision.object && |
| 5117 | collision.object != mContactInfo.contactObject ) |
| 5118 | queueCollision( collision.object, mVelocity - collision.object->getVelocity() ); |
| 5119 | } |
| 5120 | |
| 5121 | bool Player::updatePos(const F32 travelTime) |
| 5122 | { |
nothing calls this directly
no test coverage detected