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hub / github.com/TorqueGameEngines/Torque3D / applyTorque

Method applyTorque

Engine/source/T3D/physics/physicsShape.cpp:858–862  ·  view source on GitHub ↗

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856}
857
858void PhysicsShape::applyTorque( const Point3F &torque )
859{
860 if (mPhysicsRep && mPhysicsRep->isDynamic())
861 mPhysicsRep->applyTorque( torque );
862}
863
864void PhysicsShape::applyForce( const Point3F &force )
865{

Callers 1

physicsShape.cppFile · 0.45

Calls 1

isDynamicMethod · 0.45

Tested by

no test coverage detected