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hub / github.com/TorqueGameEngines/Torque3D / applyImpulse

Method applyImpulse

Engine/source/T3D/physics/physicsShape.cpp:852–856  ·  view source on GitHub ↗

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850}
851
852void PhysicsShape::applyImpulse( const Point3F &pos, const VectorF &vec )
853{
854 if ( mPhysicsRep && mPhysicsRep->isDynamic() )
855 mPhysicsRep->applyImpulse( pos, vec );
856}
857
858void PhysicsShape::applyTorque( const Point3F &torque )
859{

Callers 5

gameBase.cppFile · 0.45
applyRadialImpulseMethod · 0.45
detachMethod · 0.45
processTickMethod · 0.45

Calls 1

isDynamicMethod · 0.45

Tested by

no test coverage detected