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hub / github.com/TorqueGameEngines/Torque3D / applyForce

Method applyForce

Engine/source/T3D/physics/physicsShape.cpp:864–868  ·  view source on GitHub ↗

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862}
863
864void PhysicsShape::applyForce( const Point3F &force )
865{
866 if (mPhysicsRep && mPhysicsRep->isDynamic())
867 mPhysicsRep->applyForce( force );
868}
869
870void PhysicsShape::applyRadialImpulse( const Point3F &origin, F32 radius, F32 magnitude )
871{

Callers 1

physicsShape.cppFile · 0.45

Calls 1

isDynamicMethod · 0.45

Tested by

no test coverage detected