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hub / github.com/TorqueGameEngines/Torque3D / ~PhysicsObject

Method ~PhysicsObject

Engine/source/T3D/physics/physicsObject.cpp:35–39  ·  view source on GitHub ↗

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33}
34
35PhysicsObject::~PhysicsObject()
36{
37 if ( mQueuedEvent != InvalidEventId )
38 Sim::cancelEvent( mQueuedEvent );
39}
40
41void PhysicsObject::queueCallback( U32 ms, Delegate<void()> callback )
42{

Callers

nothing calls this directly

Calls 1

cancelEventFunction · 0.85

Tested by

no test coverage detected