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github.com/TorqueGameEngines/Torque3D
/ getColShape
Method
getColShape
Engine/source/T3D/physics/bullet/btBody.cpp:277–280 ·
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Source
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275
}
276
277
PhysicsCollision* BtBody::getColShape()
278
{
279
return mColShape;
280
}
281
282
MatrixF& BtBody::getTransform( MatrixF *outMatrix )
283
{
Callers
2
_updatePhysics
Method · 0.45
buildPhysicsRep
Method · 0.45
Calls
no outgoing calls
Tested by
no test coverage detected