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hub / github.com/TorqueGameEngines/Torque3D / getColShape

Method getColShape

Engine/source/T3D/physics/bullet/btBody.cpp:277–280  ·  view source on GitHub ↗

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275}
276
277PhysicsCollision* BtBody::getColShape()
278{
279 return mColShape;
280}
281
282MatrixF& BtBody::getTransform( MatrixF *outMatrix )
283{

Callers 2

_updatePhysicsMethod · 0.45
buildPhysicsRepMethod · 0.45

Calls

no outgoing calls

Tested by

no test coverage detected