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hub / github.com/TorqueGameEngines/Torque3D / activate

Method activate

Engine/source/T3D/physicalZone.cpp:570–577  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

568}
569
570void PhysicalZone::activate()
571{
572 AssertFatal(isServerObject(), "Client objects not allowed in ForceFieldInstance::open()");
573
574 if (mActive != true)
575 setMaskBits(ActiveMask);
576 mActive = true;
577}
578
579void PhysicalZone::deactivate()
580{

Callers 1

physicalZone.cppFile · 0.45

Calls

no outgoing calls

Tested by

no test coverage detected