| 197 | } |
| 198 | |
| 199 | void PathShape::advancePosition(S32 ms) |
| 200 | { |
| 201 | delta.timeVec = mPosition; |
| 202 | |
| 203 | // Advance according to current speed |
| 204 | if (mState == Forward) { |
| 205 | mPosition = mSpline.advanceTime(mPosition - mNodeBase,ms); |
| 206 | if (mPosition > F32(mNodeCount - 1)) |
| 207 | mPosition = F32(mNodeCount - 1); |
| 208 | mPosition += (F32)mNodeBase; |
| 209 | if (mTargetSet && mPosition >= mTarget) { |
| 210 | mTargetSet = false; |
| 211 | mPosition = mTarget; |
| 212 | mState = Stop; |
| 213 | } |
| 214 | } |
| 215 | else |
| 216 | if (mState == Backward) { |
| 217 | mPosition = mSpline.advanceTime(mPosition - mNodeBase,-ms); |
| 218 | if (mPosition < 0) |
| 219 | mPosition = 0; |
| 220 | mPosition += mNodeBase; |
| 221 | if (mTargetSet && mPosition <= mTarget) { |
| 222 | mTargetSet = false; |
| 223 | mPosition = mTarget; |
| 224 | mState = Stop; |
| 225 | } |
| 226 | } |
| 227 | |
| 228 | // Script callbacks |
| 229 | if (int(mPosition) != int(delta.timeVec)) |
| 230 | onNode(int(mPosition)); |
| 231 | |
| 232 | // Set frame interpolation |
| 233 | delta.time = mPosition; |
| 234 | delta.timeVec -= mPosition; |
| 235 | } |
| 236 | |
| 237 | |
| 238 | //---------------------------------------------------------------------------- |
nothing calls this directly
no test coverage detected