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hub / github.com/TorqueGameEngines/Torque3D / setTarget

Method setTarget

Engine/source/T3D/pathCamera.cpp:310–324  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

308}
309
310void PathCamera::setTarget(F32 pos)
311{
312 mTarget = pos;
313 mTargetSet = true;
314 if (mTarget > mPosition)
315 mState = Forward;
316 else
317 if (mTarget < mPosition)
318 mState = Backward;
319 else {
320 mTargetSet = false;
321 mState = Stop;
322 }
323 setMaskBits(TargetMask | StateMask);
324}
325
326void PathCamera::setState(State s)
327{

Callers 1

pathCamera.cppFile · 0.45

Calls

no outgoing calls

Tested by

no test coverage detected