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hub / github.com/TorqueGameEngines/Torque3D / reset

Method reset

Engine/source/T3D/pathCamera.cpp:335–350  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

333//-----------------------------------------------------------------------------
334
335void PathCamera::reset(F32 speed)
336{
337 CameraSpline::Knot *knot = new CameraSpline::Knot;
338 mSpline.value(mPosition - mNodeBase,knot);
339 if (speed)
340 knot->mSpeed = speed;
341 mSpline.removeAll();
342 mSpline.push_back(knot);
343
344 mNodeBase = 0;
345 mNodeCount = 1;
346 mPosition = 0;
347 mTargetSet = false;
348 mState = Forward;
349 setMaskBits(StateMask | PositionMask | WindowMask | TargetMask);
350}
351
352void PathCamera::pushBack(CameraSpline::Knot *knot)
353{

Callers 1

pathCamera.cppFile · 0.45

Calls 3

valueMethod · 0.45
removeAllMethod · 0.45
push_backMethod · 0.45

Tested by

no test coverage detected