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hub / github.com/TorqueGameEngines/Torque3D / _onRenderViz

Method _onRenderViz

Engine/source/T3D/lighting/reflectionProbe.cpp:934–972  ·  view source on GitHub ↗

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932}
933
934void ReflectionProbe::_onRenderViz(ObjectRenderInst *ri,
935 SceneRenderState *state,
936 BaseMatInstance *overrideMat)
937{
938 if (!RenderProbeMgr::smRenderReflectionProbes)
939 return;
940
941 GFXDrawUtil *draw = GFX->getDrawUtil();
942
943 GFXStateBlockDesc desc;
944 desc.setZReadWrite(true, false);
945 desc.setCullMode(GFXCullNone);
946 desc.setBlend(true);
947 //desc.fillMode = GFXFillWireframe;
948
949 // Base the sphere color on the light color.
950 ColorI color = ColorI(255, 0, 255, 63);
951
952 const MatrixF worldToObjectXfm = mObjToWorld;
953 if (mProbeShapeType == ProbeInfo::Sphere)
954 {
955 draw->drawSphere(desc, mRadius, getPosition(), color);
956 }
957 else
958 {
959 Point3F tscl = worldToObjectXfm.getScale();
960
961 Box3F projCube(-mObjScale/2, mObjScale / 2);
962 projCube.setCenter(getPosition());
963 draw->drawCube(desc, projCube, color, &worldToObjectXfm);
964 }
965
966 Point3F renderPos = getRenderTransform().getPosition();
967
968 Box3F refCube = Box3F(-mProbeRefScale / 2, mProbeRefScale / 2);
969 refCube.setCenter(renderPos + mProbeRefOffset);
970 color = ColorI(0, 255, 255, 63);
971 draw->drawCube(desc, refCube, color, &worldToObjectXfm);
972}
973
974void ReflectionProbe::setPreviewMatParameters(SceneRenderState* renderState, BaseMatInstance* mat)
975{

Callers

nothing calls this directly

Calls 12

getPositionFunction · 0.85
getDrawUtilMethod · 0.80
setZReadWriteMethod · 0.80
setCullModeMethod · 0.80
setBlendMethod · 0.80
setCenterMethod · 0.80
drawCubeMethod · 0.80
ColorIClass · 0.50
Box3FClass · 0.50
drawSphereMethod · 0.45
getScaleMethod · 0.45
getPositionMethod · 0.45

Tested by

no test coverage detected