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hub / github.com/TorqueGameEngines/Torque3D / read

Method read

Engine/source/T3D/lightAnimData.cpp:248–257  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

246
247template<U32 COUNT>
248void LightAnimData::AnimValue<COUNT>::read( BitStream *stream )
249{
250 for ( U32 i=0; i < COUNT; i++ )
251 {
252 stream->read( &value1[i] );
253 stream->read( &value2[i] );
254 stream->read( &period[i] );
255 keys[i] = stream->readSTString();
256 }
257}
258
259void LightAnimData::packData( BitStream *stream )
260{

Callers 15

unpackUpdateMethod · 0.45
unpackDataMethod · 0.45
readPacketDataMethod · 0.45
unpackUpdateMethod · 0.45
unpackDataMethod · 0.45
unpackUpdateMethod · 0.45
unpackDataMethod · 0.45
unpackUpdateMethod · 0.45
unpackUpdateMethod · 0.45
unpackUpdateMethod · 0.45
unpackDataMethod · 0.45
readPacketDataMethod · 0.45

Calls 1

readSTStringMethod · 0.45

Tested by

no test coverage detected