| 351 | } |
| 352 | |
| 353 | void GroundPlane::prepRenderImage( SceneRenderState* state ) |
| 354 | { |
| 355 | PROFILE_SCOPE( GroundPlane_prepRenderImage ); |
| 356 | |
| 357 | // TODO: Should we skip rendering the ground plane into |
| 358 | // the shadows? Its not like you can ever get under it. |
| 359 | |
| 360 | if ( !mMaterial ) |
| 361 | return; |
| 362 | |
| 363 | // If we don't have a material instance after the override then |
| 364 | // we can skip rendering all together. |
| 365 | BaseMatInstance *matInst = state->getOverrideMaterial(mMaterialInst); |
| 366 | if ( !matInst ) |
| 367 | return; |
| 368 | |
| 369 | PROFILE_SCOPE( GroundPlane_prepRender ); |
| 370 | |
| 371 | // Update the geometry. |
| 372 | createGeometry( state->getCullingFrustum() ); |
| 373 | if( mVertexBuffer.isNull() ) |
| 374 | return; |
| 375 | #ifdef TORQUE_AFX_ENABLED |
| 376 | afxZodiacMgr::renderGroundPlaneZodiacs(state, this); |
| 377 | #endif |
| 378 | // Add a render instance. |
| 379 | |
| 380 | RenderPassManager* pass = state->getRenderPass(); |
| 381 | MeshRenderInst* ri = pass->allocInst< MeshRenderInst >(); |
| 382 | |
| 383 | ri->type = RenderPassManager::RIT_Mesh; |
| 384 | ri->vertBuff = &mVertexBuffer; |
| 385 | ri->primBuff = &mPrimitiveBuffer; |
| 386 | ri->prim = &mPrimitive; |
| 387 | ri->matInst = matInst; |
| 388 | ri->objectToWorld = pass->allocUniqueXform( MatrixF::Identity ); |
| 389 | ri->worldToCamera = pass->allocSharedXform( RenderPassManager::View ); |
| 390 | ri->projection = pass->allocSharedXform( RenderPassManager::Projection ); |
| 391 | ri->visibility = 1.0f; |
| 392 | ri->translucentSort = matInst->getMaterial()->isTranslucent(); |
| 393 | ri->defaultKey = matInst->getStateHint(); |
| 394 | |
| 395 | if( ri->translucentSort ) |
| 396 | ri->type = RenderPassManager::RIT_Translucent; |
| 397 | |
| 398 | // If we need lights then set them up. |
| 399 | if ( matInst->isForwardLit() ) |
| 400 | { |
| 401 | LightQuery query; |
| 402 | query.init( getWorldSphere() ); |
| 403 | query.getLights( ri->lights, 8 ); |
| 404 | } |
| 405 | |
| 406 | pass->addInst( ri ); |
| 407 | } |
| 408 | |
| 409 | /// Generate a subset of the ground plane matching the given frustum. |
| 410 |
nothing calls this directly
no test coverage detected