---------------------------------------------------------------------------
| 60 | |
| 61 | //--------------------------------------------------------------------------- |
| 62 | bool GameTSCtrl::processCameraQuery(CameraQuery *camq) |
| 63 | { |
| 64 | GameUpdateCameraFov(); |
| 65 | return GameProcessCameraQuery(camq); |
| 66 | } |
| 67 | |
| 68 | //--------------------------------------------------------------------------- |
| 69 | void GameTSCtrl::renderWorld(const RectI &updateRect) |
nothing calls this directly
no test coverage detected