| 305 | } |
| 306 | |
| 307 | void GameConnection::setJoinPassword(const char *password) |
| 308 | { |
| 309 | mJoinPassword = dStrdup(password); |
| 310 | } |
| 311 | |
| 312 | DefineEngineMethod( GameConnection, setJoinPassword, void, (const char* password),, |
| 313 | "@brief On the client, set the password that will be passed to the server.\n\n" |