| 296 | } |
| 297 | |
| 298 | void GameConnection::setConnectArgs(U32 argc, const char **argv) |
| 299 | { |
| 300 | if(argc > MaxConnectArgs) |
| 301 | argc = MaxConnectArgs; |
| 302 | mConnectArgc = argc; |
| 303 | for(U32 i = 0; i < mConnectArgc; i++) |
| 304 | mConnectArgv[i] = dStrdup(argv[i]); |
| 305 | } |
| 306 | |
| 307 | void GameConnection::setJoinPassword(const char *password) |
| 308 | { |