| 1610 | } |
| 1611 | |
| 1612 | void GameConnection::preloadDataBlock(SimDataBlock *db) |
| 1613 | { |
| 1614 | mDataBlockLoadList.push_back(db); |
| 1615 | if(mDataBlockLoadList.size() == 1) |
| 1616 | preloadNextDataBlock(false); |
| 1617 | } |
| 1618 | |
| 1619 | void GameConnection::fileDownloadSegmentComplete() |
| 1620 | { |