| 648 | } |
| 649 | |
| 650 | GameBase* GameConnection::getCameraObject() |
| 651 | { |
| 652 | // If there is no camera object, or if we're first person, return |
| 653 | // the control object. |
| 654 | if( !mControlObject.isNull() && (mCameraObject.isNull() || mFirstPerson)) |
| 655 | return mControlObject; |
| 656 | return mCameraObject; |
| 657 | } |
| 658 | |
| 659 | static S32 sChaseQueueSize = 0; |
| 660 | static MatrixF* sChaseQueue = 0; |
no test coverage detected