| 269 | //----------------------------------------------------------------------------- |
| 270 | |
| 271 | DecalInstance* DecalDataFile::addDecal( const Point3F& pos, const Point3F& normal, const Point3F& tangent, |
| 272 | DecalData* decalData, F32 decalScale, S32 decalTexIndex, U8 flags ) |
| 273 | { |
| 274 | DecalInstance* newDecal = _allocateInstance(); |
| 275 | |
| 276 | newDecal->mRenderPriority = 0; |
| 277 | newDecal->mCustomTex = NULL; |
| 278 | newDecal->mId = -1; |
| 279 | |
| 280 | newDecal->mPosition = pos; |
| 281 | newDecal->mNormal = normal; |
| 282 | newDecal->mTangent = tangent; |
| 283 | |
| 284 | newDecal->mSize = decalData->size * decalScale; |
| 285 | |
| 286 | newDecal->mDataBlock = decalData; |
| 287 | |
| 288 | S32 frame = newDecal->mDataBlock->frame; |
| 289 | // randomize the frame if the flag is set. this number is used directly below us |
| 290 | // when calculating render coords |
| 291 | if ( decalData->randomize ) |
| 292 | frame = gRandGen.randI(); |
| 293 | |
| 294 | frame %= getMax( decalData->texCoordCount, 0 ) + 1; |
| 295 | |
| 296 | newDecal->mTextureRectIdx = frame; |
| 297 | |
| 298 | newDecal->mVisibility = 1.0f; |
| 299 | |
| 300 | newDecal->mLastAlpha = -1.0f; |
| 301 | |
| 302 | newDecal->mCreateTime = Sim::getCurrentTime(); |
| 303 | |
| 304 | newDecal->mVerts = NULL; |
| 305 | newDecal->mIndices = NULL; |
| 306 | newDecal->mVertCount = 0; |
| 307 | newDecal->mIndxCount = 0; |
| 308 | |
| 309 | newDecal->mFlags = flags; |
| 310 | newDecal->mFlags |= ClipDecal; |
| 311 | |
| 312 | _addDecalToSpheres( newDecal ); |
| 313 | |
| 314 | return newDecal; |
| 315 | } |
| 316 | |
| 317 | //----------------------------------------------------------------------------- |
| 318 |
nothing calls this directly
no test coverage detected