| 770 | } |
| 771 | |
| 772 | void Debris::advanceTime( F32 dt ) |
| 773 | { |
| 774 | mElapsedTime += dt; |
| 775 | |
| 776 | mLifetime -= dt; |
| 777 | if( mLifetime <= 0.0 ) |
| 778 | { |
| 779 | mLifetime = 0.0; |
| 780 | return; |
| 781 | } |
| 782 | |
| 783 | mLastPos = getPosition(); |
| 784 | |
| 785 | if( !mStatic ) |
| 786 | { |
| 787 | rotate( dt ); |
| 788 | |
| 789 | Point3F nextPos = getPosition(); |
| 790 | computeNewState( nextPos, mVelocity, dt ); |
| 791 | |
| 792 | if( bounce( nextPos, dt ) ) |
| 793 | { |
| 794 | --mNumBounces; |
| 795 | if( mNumBounces <= 0 ) |
| 796 | { |
| 797 | if( mDataBlock->explodeOnMaxBounce ) |
| 798 | { |
| 799 | explode(); |
| 800 | mLifetime = 0.0; |
| 801 | } |
| 802 | if( mDataBlock->snapOnMaxBounce ) |
| 803 | { |
| 804 | // orient debris so it's flat |
| 805 | MatrixF stat = getTransform(); |
| 806 | |
| 807 | Point3F dir; |
| 808 | stat.getColumn( 1, &dir ); |
| 809 | dir.z = 0.0; |
| 810 | |
| 811 | MatrixF newTrans = MathUtils::createOrientFromDir( dir ); |
| 812 | |
| 813 | // hack for shell casings to get them above ground. Need something better - bramage |
| 814 | newTrans.setPosition( getPosition() + Point3F( 0.0f, 0.0f, 0.10f ) ); |
| 815 | |
| 816 | setTransform( newTrans ); |
| 817 | } |
| 818 | if( mDataBlock->staticOnMaxBounce ) |
| 819 | { |
| 820 | mStatic = true; |
| 821 | } |
| 822 | } |
| 823 | } |
| 824 | else |
| 825 | { |
| 826 | setPosition( nextPos ); |
| 827 | } |
| 828 | } |
| 829 |
nothing calls this directly
no test coverage detected