| 1741 | } |
| 1742 | |
| 1743 | void ConvexShape::renderFaceEdges( S32 faceid, const ColorI &color /*= ColorI::WHITE*/, F32 lineWidth /*= 1.0f */ ) |
| 1744 | { |
| 1745 | const Vector< ConvexShape::Face > &faceList = mGeometry.faces; |
| 1746 | |
| 1747 | if ( faceid >= faceList.size() ) |
| 1748 | return; |
| 1749 | |
| 1750 | GFXTransformSaver saver; |
| 1751 | MatrixF xfm( mObjToWorld ); |
| 1752 | xfm.scale( mObjScale ); |
| 1753 | GFX->multWorld( xfm ); |
| 1754 | |
| 1755 | GFXStateBlockDesc desc; |
| 1756 | desc.setBlend( true ); |
| 1757 | GFX->setStateBlockByDesc( desc ); |
| 1758 | |
| 1759 | MatrixF projBias(true); |
| 1760 | const Frustum& frustum = GFX->getFrustum(); |
| 1761 | MathUtils::getZBiasProjectionMatrix( 0.001f, frustum, &projBias ); |
| 1762 | GFX->setProjectionMatrix( projBias ); |
| 1763 | |
| 1764 | S32 s = faceid; |
| 1765 | S32 e = faceid + 1; |
| 1766 | |
| 1767 | if ( faceid == -1 ) |
| 1768 | { |
| 1769 | s = 0; |
| 1770 | e = faceList.size(); |
| 1771 | } |
| 1772 | |
| 1773 | for ( S32 i = s; i < e; i++ ) |
| 1774 | { |
| 1775 | const ConvexShape::Face &face = faceList[i]; |
| 1776 | const Vector< ConvexShape::Edge > &edgeList = face.edges; |
| 1777 | const Vector< U32 > &facePntList = face.points; |
| 1778 | const Vector< Point3F > &pointList = mGeometry.points; |
| 1779 | |
| 1780 | PrimBuild::begin( GFXLineList, edgeList.size() * 2 ); |
| 1781 | |
| 1782 | PrimBuild::color( color ); |
| 1783 | |
| 1784 | for ( S32 j = 0; j < edgeList.size(); j++ ) |
| 1785 | { |
| 1786 | PrimBuild::vertex3fv( pointList[ facePntList[ edgeList[j].p0 ] ] ); |
| 1787 | PrimBuild::vertex3fv( pointList[ facePntList[ edgeList[j].p1 ] ] ); |
| 1788 | } |
| 1789 | |
| 1790 | PrimBuild::end(); |
| 1791 | } |
| 1792 | } |
| 1793 | |
| 1794 | void ConvexShape::getSurfaceTriangles( S32 surfId, Vector< Point3F > *outPoints, Vector< Point2F > *outCoords, bool worldSpace ) |
| 1795 | { |
no test coverage detected