| 1342 | } |
| 1343 | |
| 1344 | bool AIPlayer::checkInFoV(GameBase* target, F32 camFov, bool _checkEnabled) |
| 1345 | { |
| 1346 | if (!isServerObject()) return false; |
| 1347 | if (!target) |
| 1348 | { |
| 1349 | target = mAimObject.getPointer(); |
| 1350 | if (!target) |
| 1351 | return false; |
| 1352 | } |
| 1353 | if (_checkEnabled) |
| 1354 | { |
| 1355 | if (target->getTypeMask() & ShapeBaseObjectType) |
| 1356 | { |
| 1357 | ShapeBase *shapeBaseCheck = static_cast<ShapeBase *>(target); |
| 1358 | if (shapeBaseCheck) |
| 1359 | if (shapeBaseCheck->getDamageState() != Enabled) return false; |
| 1360 | } |
| 1361 | else |
| 1362 | return false; |
| 1363 | } |
| 1364 | |
| 1365 | MatrixF cam = getTransform(); |
| 1366 | Point3F camPos; |
| 1367 | VectorF camDir; |
| 1368 | |
| 1369 | cam.getColumn(3, &camPos); |
| 1370 | cam.getColumn(1, &camDir); |
| 1371 | |
| 1372 | camFov = mDegToRad(camFov) / 2; |
| 1373 | |
| 1374 | Point3F shapePos = target->getBoxCenter(); |
| 1375 | VectorF shapeDir = shapePos - camPos; |
| 1376 | // Test to see if it's within our viewcone, this test doesn't |
| 1377 | // actually match the viewport very well, should consider |
| 1378 | // projection and box test. |
| 1379 | shapeDir.normalize(); |
| 1380 | F32 dot = mDot(shapeDir, camDir); |
| 1381 | return (dot > mCos(camFov)); |
| 1382 | } |
| 1383 | |
| 1384 | DefineEngineMethod(AIPlayer, checkInFoV, bool, (ShapeBase* obj, F32 fov, bool checkEnabled), (nullAsType<ShapeBase*>(), 45.0f, false), |
| 1385 | "@brief Check whether an object is within a specified veiw cone.\n" |
no test coverage detected