| 133 | } |
| 134 | |
| 135 | void Scene::removeObject(SimObject* object) |
| 136 | { |
| 137 | //Child scene |
| 138 | Scene* scene = dynamic_cast<Scene*>(object); |
| 139 | if (scene) |
| 140 | { |
| 141 | //We'll keep these principly separate so they don't get saved into each other |
| 142 | mSubScenes.remove(scene); |
| 143 | return; |
| 144 | } |
| 145 | |
| 146 | SceneObject* sceneObj = dynamic_cast<SceneObject*>(object); |
| 147 | if (sceneObj) |
| 148 | { |
| 149 | //We'll operate on the presumption that if it's being added via regular parantage means, it's considered permanent |
| 150 | |
| 151 | mPermanentObjects.remove(sceneObj); |
| 152 | Parent::removeObject(object); |
| 153 | |
| 154 | return; |
| 155 | } |
| 156 | |
| 157 | Parent::removeObject(object); |
| 158 | } |
| 159 | |
| 160 | void Scene::addDynamicObject(SceneObject* object) |
| 161 | { |
no test coverage detected