| 166 | } |
| 167 | |
| 168 | void Scene::removeDynamicObject(SceneObject* object) |
| 169 | { |
| 170 | mDynamicObjects.remove(object); |
| 171 | |
| 172 | //Do it like regular, though we should probably bail if we're trying to add non-scene objects to the scene? |
| 173 | Parent::removeObject(object); |
| 174 | } |
| 175 | |
| 176 | void Scene::interpolateTick(F32 delta) |
| 177 | { |